

You can no longer overflow settlement storage with expired contracts.

Crafting bonuses will now properly apply their minimum intended values.An issue has been fixed limiting variety and quality of loot dropping in the world from game modes and chests.Territory influence will no longer be sometimes reset after an invasion.A very good change, if it works correctly. The result of this should be that it will take more time to flip a territory into a conflict state, meaning there should be less frequent wars with more effort required to activate them. New World has removed the increase in influence for attacking factions, and decreased the decrease in influence for defending factions, which was actually bugged to be multiplied more than was intended.Here’s a summary, or you can read the full notes here. As for what’s actually in the patch notes for 1.02, there are some fairly significant changes here, including addressing one of the most prevalent PvP issues out there.
